Announcement of a ‘Splinter Cell” Remake Almost Two Decades after Original
Nearly two decades after its original release, a remake of Tom Clancy’s Splinter Cell was announced.
The original Splinter Cell was made available as an Xbox exclusive in 2002. The Metal Gear series inspired it. It was inspired by the activities of Sam Fisher, an NSA black-ops agent. A remastered HD version of this game was released on PS3 in 2011. The new remake will be built using Ubisoft’s Snowdrop engine. This same engine is being used to create Avatar Frontiers of Pandora. Ubisoft Toronto is leading development.
“Snowdrop is an established modern AAA engine. It allows content creators and programmers to quickly test out ideas, find the best results, and then go on to create great content,” stated Peter Handrinos, technical producer. “Some AAA engines don’t offer this level of iteration speed. This is what really gives Snowdrop an advantage when bringing SPlinter Cell up-to-speed on a modern engine.”
Matt West, the remake producer, confirmed that it wouldn’t be open-world, but will keep to the original linear gameplay format.
Handrinos stated that “a lot of time has passed between the original Splinter Cell and the last sequel – enough to miss an entire generation of consoles.” “We want them to feel the same feeling they felt when they first played that masterpiece 20 years ago. We want to give them something new.”